client server

Socket programming using the select system call

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Server and clients

1.0 Client-Server Paradigm

The Client-Server paradigm divides the software architecture of a system in two parts, the server and its clients. The server works in the background and maintains the system-wide database. Using the database, it provides the functions for system operation and responses to queries from the clients.… Read more

Socket Programming using UDP in C

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1.0 Datagram sockets

There are two major types of network sockets, viz. Stream sockets (SOCK_STREAM) and Datagram sockets (SOCK_DGRAM). The socket type defines the semantics of communication between this socket and its remote counterpart. Stream sockets provide full-duplex reliable sequenced data streams.… Read more

Socket Programming using TCP in C

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1.0 Client-server model

Client - Server System

Client server model is a software architecture paradigm prevalent in distributed applications. A server has information resources and processes that provide answers to queries and other services to remote clients over the network. Some of the examples of these services are booking an airline ticket and/or a room in a hotel, sending a file to a client, sending a mail message to another person (client), etc.… Read more