Network Socket Programming using TCP in C

1.0 Client-server model

Client - Server System

Client server model is a software architecture paradigm prevalent in distributed applications. A server has information resources and processes that provide answers to queries and other services to remote clients over the network. Some of the examples of these services are booking an airline ticket and/or a room in a hotel, sending a file to a client, sending a mail message to another person (client), etc.… Read more

POSIX Threads Synchronization in C

1.0 POSIX Threads Synchronization

POSIX Threads provide multiple flows of execution within a process. The threads have their own stacks but share the global data and heap. So the global variables are visible to multiple threads. Also, the threads need to synchronize their actions so that they jointly realize the overall objectives of the process they belong to.… Read more

System V Semaphores

1.0 Semaphores

A semaphore is a mechanism for synchronizing processes and threads. Semaphore, in Unix-like systems, are provided under interprocess communication (IPC) facilities along with message queues and shared memory. While message queues can be used by themselves for interprocess communication, semaphores are needed for implementing shared memory based interprocess communication systems.… Read more