Socket programming using the select system call

  • by

Server and clients

1.0 Client-Server Paradigm

The Client-Server paradigm divides the software architecture of a system in two parts, the server and its clients. The server works in the background and maintains the system-wide database. Using the database, it provides the functions for system operation and responses to queries from the clients.… Read more

Socket Programming using UDP in C

  • by

1.0 Datagram sockets

There are two major types of network sockets, viz. Stream sockets (SOCK_STREAM) and Datagram sockets (SOCK_DGRAM). The socket type defines the semantics of communication between this socket and its remote counterpart. Stream sockets provide full-duplex reliable sequenced data streams.… Read more

Socket Programming using TCP in C

  • by

1.0 Client-server model

Client - Server System

Client server model is a software architecture paradigm prevalent in distributed applications. A server has information resources and processes that provide answers to queries and other services to remote clients over the network. Some of the examples of these services are booking an airline ticket and/or a room in a hotel, sending a file to a client, sending a mail message to another person (client), etc.… Read more

D-Bus Tutorial

  • by

1.0 D-Bus

D-Bus is a mechanism for interprocess communication under Linux and other Unix-like systems. D-Bus has a layered architecture. At the lowest level is the D-Bus wire protocol described in the D-Bus Specification. The libdbus library is an implementation of the wire protocol.… Read more

POSIX message queues in Linux

  • by

1.0 POSIX Message queues

POSIX interprocess comunication (IPC) was introduced in the POSIX.1b standard (IEEE Std 1003.1b-1993) for real time extensions. POSIX message queues have been made available in Linux since the version 2.6.6 (May 2004). POSIX IPC calls are as per the standard but may not be available on older Unix-like systems.… Read more

System V message queues in Linux

  • by

1.0 Message queues

Message queues are one of the interprocess communication mechanisms available under Linux. Message queues, shared memory and semaphores are normally listed as the three interprocess communication mechanisms under Linux. Semaphores, though, are really for process synchronization. In practice, shared memory, aided by semaphores, makes an interprocess communication mechanism.… Read more

Interprocess communication using fifo

FIFOs in Linux

  • by

1.0 FIFO

FIFOs are pipes with a name and are also commonly referred to as named pipes. Pipes are common on Linux command lines but do not have a system-wide name. So, any two processes that wish to communicate using a pipe need to be related, either parent and child or, sharing a common parent, who sets up the pipe and passes its file descriptors to individual processes.… Read more

Remote display with X server

Remote Display With the X – Window System

  • by

X - Window system is a network-transparent window system. X11 server is the display server that manages the output on the bit-mapped display hardware. An application (or client) does the work and sends requests to the X11 server, or simply, the X server for display.… Read more